Advantages/Disadvantages: -80% power needed for units and buildings,
-10% population, Fusion Powerplants can store 3000 power each, starts
with Fusion technology already researched and 10 fusion missiles.
Recommended for: Just about any player. Volcanic used to be the
best planet type in the game, then the advantage was lowered, but
now it’s back as the perfect planet type again. Great later
on, when all other planet types need to use about 10% more of their
land for powerplants. Can also research Energy Core fast, which
is one of the most important researches early on.
Advantages/Disadvantages: +15% defensive power, -25% building cost,
+25% research required, starts with 250 laser troopers.
Recommended for: Newbies and people which don’t want to get
landgrabbed. Would you randomly grab someone who has 15% extra defense
early on? I know for sure that I never would… However, if
you are really active and plan to be a big player, pick another
planet type. First of all, those people don’t get attacked
very much anyway. Secondly, to keep up with the research is a bit
hard if you grow fast.
Advantages/Disadvantages: -35% attack time, -5% offensive power,
-5% power required, starts with S.C.O.U.T.E.R.S already researched
and Fusion technology.
Recommended for: Players which are able to be online a lot during
the first few days after newbie mode ends.
Advantages/Disadvantages: +20% income, +25% attack honor, -40% power
production, starts with Laser Dragoons already researched.
Recommended for: It might be hard to not run out of power if you’re
not used to Star Kingdoms, therefore, I don’t recommend this
planet type to newbies. However, for everyone else, it is a great
planet type with the honor gain bonus. Especially if you attack
a lot. The disadvantage is that others will see you as a more likely
bank than other planet types -You will end up getting robbed a lot
if you are not online very often, which might make the extra income
a bigger disadvantage than advantage. Works great with powerless
strategy (see advanced strategies chapter).
Advantages/Disadvantages: +20% offensive strength, -10% population,
-15% cost for troopers/dragoons, starts with Dragoons already researched,
and Frequency Decryption Center always at 25%.
Recommended for: People who want to make big attacks. Not suitable
if you prefer to make small, safe hits. Also good for people who
use to get robbed a lot - many persons will stay away from robbing
Desert Wasteland kingdoms since their FDC research is always on
Advantages/Disadvantages: Starts with Laser Dragoons, Dragoons and Fighters
Recommended for: Beginners. No disadvantage might be good if you
are not used to Star Kingdoms at all, but there are other planet
types which have far better advantages than disadvantages. Laser
Dragoons and Dragoons might be good early on, but a few weeks into
the game, almost everyone else will have that researched as well.
Then this planet type will be quite useless.
Forest and Wilderness
Advantages/Disadvantages: +15% attack time, +15% population, Star
Mines produce +15 money each.
Recommended for: Most players. Even if it has been reduced in power,
it is sitll one of the best planet types available. 15% extra population
is a big advantage for only one or two hours longer return time.
Works great with turtling- and superturtling strategies (see advanced
Advantages/Disadvantages: +40% research efficiency, maximum value
for all land-based researches are increased by 10%, -20% income,
starts with 750 research points in Population, Power, Military and
Recommended for: People who want to get the researches done fast...
having LD's, Dragoons, Fusion Tech, Energy Core, Scouter and probe
armor when others don't even have half of those things finished
is a great advantage, which makes this planet type one of the best ones in the game. If you find research important, this should
be your planet type of choice. Also good later on, when the different
bonuses require a lot of research in order to max.