Probes are small space computers
used to spy on other people's kingdoms, rob them, kidnap from
them, and harm them in other ways than by just killing military.
They are produced at Probe Factories, at a rate of 0,5 to
1 probe/factory every hour, so someone with 500 factories
will get 250 to 500 probes by every hour change. To use them,
you need probing attempts, which you gain a new one every
hour, and can have as most 10 saved of.
Having many probes does not only make it
easier for you to be successful when probing people. Other
people will also have a harder time probing you (unless they
have even more probes).
To get a strong probe defense, there
are usually five good guidelines to follow:
•Build up your probe defense so that you never get a
bad probe ratio. During the first days, you can just attack
inactives, and usually won't have to probe people at all.
If you start losing probes, you end up in an evil loop, where
you fail because you have a bad probe ratio, which makes your
probe ratio become even worse, so that you fail even more.
•Have many probe factories. Most persons have factories
on 15-20% of their land at the beginning and 5-10% later on.
•Never probe a person if you know that you will fail.
Failed probings make you lose a lot of probes, and since they
are unsuccessful, they don't give anything at all.
•Shield the probes. This is probably the most important
one of the guidelines, since the probe shields which kingdoms
use make people who probe them fail and lose a lot. It only
takes a couple of hundred extra powerplants to be able to
shield the probes. When doing so, you will not lose many probes
at all, even if the probing fails, and you are also a lot
more likely to be successful. If you have power which you
can spare, always spend it on probe shields. If you don't,
construct more powerplants.
•Get probe armour. This is one of the most important
researches in the game if you play a strategy with many probes.
It is good to start researching it 5-8 days after leaving
newbie mode.
The different probings
Spy on Kingdom(SoK) - gets Kingdom stats of a kingdom,
showing his total army, resources, and many other interesting
things. You usually get those stats if you want to see if
a target has power, or if he is a good bank. If the kingdom
is inactive, you should only get those stats instead of a
SoM.
Spy on Military(SoM) - Shows detailed information
about the kingdom's army, how much military he has out, and
when it will be returning. This is usually the only stats
you actually need to attack someone.
Spy on Buildings(SoB) - Shows information
about the kingdom's different buildings, and what he is constructing
for the moment.
Spy on Research(SoR) - Shows information
about the kingdom's research.
Spy on Shields(SoS) - Shows information about
the kingdom's shields. Military shields (max 10%) gives a
decrease to the offense of kingdoms trying to attack him.
Missile shields (max 50%) shields the kingdom against missiles
fired at him, and Probe shields (max 30%) which makes people
who probe the kingdom fail more often.
Spy on Sector News (SoN) - Shows the sectornews,
with all the attacks which the kingdoms have made recently.
If you make a SoN probing, you should do it on a small kingdom
in the sector, since they usually have less probes and therefore
are easier to break.
Rob Banks - The probes steal a maximum
of 1/10 of the kingdom's money, or 10 money/returning probe,
whichever is the least, and returns that money to you. You
can use the spreadsheet in the menu to the left to find possible
banks in an easy way.
Arson - Destroys a maximum of 5% of the kingdom's
residences, or as most 1 residence/1000 probes.
Sabotage Powerplants - Destroys a maximum
of 5% of the kingdom's powerplants, or as most 1 powerplant/1000
probes.
Kidnappings - Makes a kingdom lose as most
5% of his population, and returns 1/4 of that amount to your
kingdom.
Suicide Attack - All the probes which you
send will die, but they will destroy 2 power each, if successful,
which means that probe suicides might be a good way to get
a target powerless very fast in wars. At all other occasions,
it shouldn't be used unless you are about to hit someone which
has almost no power at all saved up (some people use almost
all their power for shields, and leave an excess of maybe
500-1k power, since they know that they will get new one the
next hour).
Probe losses when sending shielded probes
on a successful probing mission are either 0.275% or 0.55%
of what you send (decided randomly). A successful unshielded
probing gives 1.1% to 2.2% losses. If you fail, you lose far
more probes than this, so it is better to send a bit too many
probes and make sure to be successful. The Probe Armour research
also decreases all probe losses with 50%.
Robbing
The difference between an average-sized player and a big player
is usually decided by how well they can find good banks. Many
good players rob more money every hour on average than their
hourly income, which makes it possible for them to grow far
faster than most other kingdoms do. To find a bank, you just
compare kingdom stats, or entire sectors, before an hour change,
and after the hour has changed + the sector has been updated.
Kingdoms gaining a very little NW and no land are usually
good banks.
There are only two things which you have
to think about when robbing people. First of all, it is good
to spread the probings a bit. If you rob someone ten times
in five minutes and fail the last time, he will realize that
all those probings are made by you, and probably be quite
angry when he logs on.
Secondly, kingdoms might have Frequency Decryption Center
researched, which makes it possible for them to find out who
probed them, even if that person didn't fail. Desert Wasteland
kingdoms always have this bonus maxed (on 25%), so watch out
when probing those.
If you rob money from a kingdom, you will
gain less money the next time you do so. The robbing calculator
below will help you to determine how many probes you should
send the next time, to gain as much money as possible and
still not have to send too much. Just enter how much money
you gained for the last robbing, if you will send the probes
shielded or unshielded (by checking the box), if you have
Probe Armour researched, and press the big button, and the
perfect amount of probes to send will be calculated for you.
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