Net worth and research

Net Worth shows how well you have used your land and resources to build up your kingdom and a good army. Research are different bonuses (usually based on your amount of land) which you use scientists to increase.

Net Worth (NW)
When looking for possible targets, most people compare a kingdom's net worth with their amount of land. Someone with 3,000 land and 500,000 Net Worth is most likely a far better target than someone with 3,000 land and 900,000 Net Worth, since most of the net worth is made up by a kingdom's army. A recommended nw/land ratio is about 100 during the first days, 150 after a week, 200 after two weeks, and at least 250 after a month of playing. However, there is nothing wrong with having a lower ratio if you are just able to defend your land.

The values below are used to calculate a kingdom's Net Worth. For buildings, also include the ones which are in construction. For everything else, only multiply with what you already have:

 

Resource
• Land
• Building
• Tank
• Tactical Fighter
• Scientist
• Soldier

NW
25
25
22
18
8
3

Resource
• Laser Dragoon
• Laser Trooper
• Dragoon
• Trooper
• Power
• Probes (1000)

NW
8
7
7
6
-
1

Resource
• Population
• Money(500)
• Nuclear Missile
• Fusion Missile
• Energy Missile
• Fighter

NW
1
1
25
75
150
9

 

Research
It is good to have at least as many scientists as you have land most of the time after you’ve got more than 1,000 land, since most of the researches are based on your amount of land, and it gets harder to keep them up, the more land you gain. Here is the formula used to calculate how many research points that you need to get max. in all the land-based researches:
(If you have 1,000 land, you will need 1,000x1,000x0.01=10,000 research points for full population bonus, for example.)
ResearchPtsForMax = Land * Land * ResearchFieldFactor
ResearchFieldFactor =
Population Bonus (max 20%): 0.0094 - increases amount of civilians which can live in each residence.
Power Bonus (max 50%): 0.0063 - increases power production by powerplants.
Reactor Warp Core Efficiency (max 20%, needs Energy Core to become available in the research room): 0.0121 - reduces the attack time by up to 20%.
Military Bonus (max 30%): 0.0061 - bonus to offense and defense
Money Bonus (max 25%): 0.011 - bonus to income from mines and taxes
Frequency Decryption Center (max 25%): 0.017 - gives you FDC% probability to make it possible for you to see who probed your kingdom, also for successful probings.

Notice that Terra Form can have 10% higher values in all the land based researches than the other planet types (for example 40% military research instead of 30%).

Some planet types also get bonuses or penalties to their research needed. If your kingdom is built on an Oceanic planet, multiply the ResearchPtsForMax with 1,2 to get the real research points needed for max.

There are also several researches which are not land based. Those let you train or build other, more powerful things and units, like Tactical Fighters, when you have a specific amount of research points researched in them:
Dragoons (60,000 points) - makes it possible for you to train Dragoons, powerful offensive military units.
Laser Dragoons (72,000 points) - makes it possible for you to train Laser Dragoons, powerful defensive military units.
Fighters (150,000 points + Dragoons and Laser Dragoons both researched first) - this research enables you to train fighters, an upgraded version of dragoons which is used for offense only.
Longevity (100,000 points + Vesudian Core and AI Technology research finished) - increases the civilian birth rate to 4x what it uses to be. Residences can also house 55 civilians instead of 50.
Fusion Technology
(30,000 points) - makes it possible for you to construct Fusion powerplants on your land. Also makes it possible to construct Fusion missiles and start researching energy core.
S.C.O.U.T.E.R (15,000 points) - gives you the attack time for all kingdoms, in the list in the attack room, and on other locations (for example the sectorlist).
Vesudian Core and AI Technology (500,000 points + Fighter research finished) - makes it possible to build Air support bays and construct AI controlled Tactical Fighters.
Energy Core (50,000 points + Fusion Technology finished) - makes it possible to construct energy missiles, increases power production by nuclear and fusion powerplants by 20%, makes Reactor Warp Core Efficiency Research available, and decreases attack time by 10%.
Probe Armour (92,000 points) - all probe losses are reduced by 50%.

Don't bother about starting on any of the non-landbased researches in the first week. You will do almost as fine without them by then, so it's better to build up a strong kingdom and get a couple of thousand scientists first. Then you can research them a lot easier, and unlike the people who started on researching those from the beginning, you won't have ended up behind everyone else in kingdom growth or military force.

A good order to research those in is: Fusion technology - Energy Core - Probe Armour - Laser Dragoons - Dragoons - Scouter - AI technology - Longevity.
You won't need to hurry to get the researches done, since they only give slight advantages to a kingdom anyway. Also don't try to research them all at once. Finishing one research, then spending all your scientists on trying to improve your land-based bonuses for a day, and after that putting all scientists on another one of the researches works better.

If you want to know how much research you need for max in the land-based researches, just enter your amount of land in the text field below, check if your kingdom is Oceanic, and press calculate.

Land: Oceanic?